The first game of the recent DZC Tournament at Endgame was different not only because of the scenario, but also because it was played on 100% Rural boards. Absolutely no buildings were on any of the tables. This changes the game and throws some conventional wisdom straight out the window. Before I get to the reflective part, let me go over some of the changes to the terrain rules I made.
- Forests were 4” high substantial area terrain.
- Boulder Fields were 1” high substantial area terrain.
- Light Vegetation/Deep Snow/Deep Sand were ¼” high insubstantial area terrain. It has the following deviations from the rulebook. Vehicles that are ½” tall, or less, treat this terrain as Poor Ground, making it Tough, but they also claim Soft Cover. Vehicles taller than ½” are not slowed, but do not claim any cover. Disregard any turrets or weapons when measuring the height of the vehicle to determine how it interacts with this terrain. This terrain does not obstruct the LZ of aircraft that do not count as skimmers while landed.
- Water is Barrier Ground with no height. It has the following deviations from the rulebook. Infantry and vehicles may move into the shallow water surrounding the body of water. Shallow water is defined as the unit being wholly within the terrain while still touching the edge of it or moving in until the center of the unit is 1” in from the edge of the terrain whichever occurs first. Infantry and vehicles moving over the shallow water in any way will count the terrain and Tough and will halve their move. Vehicles 1/2” tall, and under, and Infantry, with their center point within the terrain feature will receive Soft Cover.
- Cliffs are vertical, or near vertical, pieces of terrain and are impassable to infantry and vehicles. Aircraft may fly over them assuming the cliff is less than 6” high.
- Slopes are gradual ramps and can be moved over freely.