What with work getting busy and actually getting some painting done, I haven’t had much time to bring my showy little hedgehogs to the table as often as I would like. Despite this, I managed to squeeze two games in over the last month. Grrrrr. I will play more consistently.
One of those games featured Valkyries in my opponent’s army, and while they were quite cool, the situation for them to really shine did not show itself. I was however, able to put a damage point on an Odin at the tip of my Firstborn’s sword! Sadly, the Odin retreated and I was not able to finish the job. Continue reading
Image by Drew Melton.
Tabletop campaigns ain’t easy, and that goes for players as well as the apes in charge. If you don’t have experience in either position, your mind will leap into the stratosphere with ideas the first time you have the opportunity to participate. But, seasoned players and organizers know that passion has a limited carrying capacity. Crafting a fun experience takes a lot of energy, and a big part of the expenditure is ensuring that players enjoy the campaign with a minimum of effort. Unless you’re working with a small, tight-knit group, the only way to keep everyone sane is by limiting the mental barrier to entry to something that can be understood within 15 minutes. Why? Because 15 minutes is roughly the only time you’ll have to explain things on game day. Continue reading
Another day, another Dropzone! Or, maybe the same Dropzone… but who cares!
Today I want to talk about activations and how I like to evaluate my choices before I activate, in order to make sure I am making the most tactically sound decision that I can. The order of activations in a turn can have game changing effects. I can’t tell you how many times a game hinged on one activation.
The Critical Question Continue reading
A question was brought up by Amitverse on the forums not too long ago, and got my gears going.
Here is the link for those of you who don’t like plagiarism and stealing: http://www.hawkforum.co.uk/hawkforum/viewtopic.php?f=15&t=7015
So the premise is, do you take a huge battlegroup with one type of unit (anti air or anti tank) and ouch really hard with one activation, or do you spread those out so that each battlegroup has some flexibility and some potential wasted opportunity? Continue reading
Billyjoeray reporting to the Dropzone with some more list building advice! This time I would like to talk about assigning units to battlegroups.
Number of Battlegroups:
First off, you should always aim to have the maximum amount of battelgroups allowed for your game size. This means that you will always have the maximum number of activations available and this will give you the most options when in a game. Continue reading
If you haven’t noticed that Hawk released the stats for their new units, then you probably haven’t found this post yet. Just in case the impossible happened, or you have forgotten the stats on some of these new monstrosities:
Okay. Now that you have read them, I’m going to tell you what I think. A disclaimer, I play PHR and Shaltari. Continue reading
Your friendly neighborhood Billyjoeray here. It’s been a little while since I’ve been ’round these parts and I had a hankering to talk some DzC shop! Today I would like to discuss what I am going to call “classifying your AA’s role” for lack of a better term.
We all know what AA (anti-aircraft) is and what role it plays in your army, in that it’s your only method of dealing with aircraft. There are two main types of AA units, which are better for different things based on their stats and characteristics. I’m going to call these “Aggressive AA” and “Defensive AA” and in my humblest opinion, I think a list is not very well rounded unless it contains elements of both. Continue reading